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-
- Post: 2 of 9
- From: bradr@bartok.Sun.COM (Brad Rubenstein)
- Newsgroups: comp.music
- Subject: Music-Research Digest Vol. 5, #27
- Date: 24 Mar 90 00:14:43 GMT
- Reply-To: music-research%bartok@sun.UUCP
- Lines: 281
-
- Music-Research Digest Sun, 18 Mar 90 Volume 5 : Issue 27
-
- Today's Topics:
- Fractal music generation
- job posting
- Music Education (was: Re: MR Vol. 5, #21)
- PD Music editing software anyone ?
- Sound Design and Music Publishing Colloquium
-
-
- *** Send contributions to Music-Research@uk.ac.oxford.prg
- *** Send administrative requests to Music-Research-Request
-
- *** Overseas users should reverse UK addresses and give gateway if necessary
- *** e.g. Music-Research@prg.oxford.ac.uk
- *** or Music-Research%prg.oxford.ac.uk@nsfnet-relay.ac.uk
-
- ----------------------------------------------------------------------
-
- Date: 10 Mar 90 17:17:15 GMT
- on.cc.bingvaxu>lich <alex%bilver%tarpit%ge-dab%crdgw1%albanycs%leah@edu.binghamt
- Subject: Fractal music generation
- To: music-research@prg
-
- I need some kind souls to send me some algorithms to generate music based
- on fractals.
-
- I don't know much about this subject, but it occurred to me that a fractal
- music algorithm might be used as an aid in writing fugues. I have tried
- one experiment already, based on the geometrical shape known as a "Koch
- curve", where a pitch and duration corresponds to segment angle and length,
- respectively.
-
- My suspicion is that I'm going about it all wrong. My experimented generated
- a sequence of notes that sounded interesting. The problem is that it was
- a single sequence and the notes were all the same length. How can a fractal
- generator be made to create overlapping sequences of notes which have
- harmonically correct relations to each other?
-
- Music is a serial event that unfolds as time passes. I am only able to
- visualize fractals as geometric entities which where all parts exist at once.
-
- Please e-mail me suggestions, no matter how simple or bizarre. They will
- be appreciated. Thanks.
-
- --
- /// Alex Matulich
- /// Unicorn Research Corp, 4621 N Landmark Dr, Orlando, FL 32817
- \\\/// alex@bilver.UUCP ...uunet!tarpit!bilver!alex
- \XX/ From BitNet use: bilver!alex@uunet.uu.net
-
- ------------------------------
-
- Post: 76 of 179
- From: alex@bilver.UUCP (Alex Matulich)
- Newsgroups: comp.music,alt.fractals,comp.sources.wanted
- Subject: Fractal Music Generation (summary)
- Keywords: I need help
- Date: 9 Apr 90 01:19:56 GMT
- Organization: William J. Vermillion, Winter Park, FL
- Lines: 73
-
- Several weeks ago I posted an a plea for help in comp.music and
- comp.sources.wanted for an algorithm to generate fractal music. I lost the
- original text of my posting, but the gist of it was this:
-
- A fugue is a piece of music rich in self-similar structure. J. S. Bach, a
- master at writing fugues, was able to maintain up to six instrumental parts
- playing a short theme in different ways -- at different pitches, different
- speeds, inverted, upside-down, backwards, and so on -- and it all fit
- together too!
-
- Fractals also are rich in self-similar structure. By definition, after all,
- a fractal IS a self-similar object. The parallels between fractals and
- fugues seem so close, I thought, that maybe a MUSICAL fractal generator
- could be developed as an aid in writing fugues.
-
- I tried an experiment based on the generation of a Koch curve, assigning
- a relationship between note pitch and line angle, and another relationship
- between note duration and line length. My experimented generated a
- sequence of notes that sounded interesting. The problem is that it was
- a single monotonic sequence. How can a fractal music generator be made
- to create overlapping sequences of notes which have harmonically correct
- relations to each other?
-
- I got 10 replies. Three offered algorithmic advice, and everyone else
- wanted the same information I was asking. Apparently there is a fair
- amount of interest out there, but little knowlege.
-
- You there, reading this: If you know anything about generating fractal
- music, send e-mail or post an article, and quit lurking in the shadows!
-
- Now for the summary [My comments are in brackets]:
-
- (From Kevin Quitt uunet!demott!kdq)
- Use 6 dice for the note to be selected and another six for the length.
- Roll die 0 for every note, die 1 half as often, die 2 half as often as
- die 1, etc., and add then numbers to determine a number for selecting a
- note within a predetermined key. Accidentals are also randomly played.
- More dice tends to smooth out the music, larger values gives more variation.
-
- [Very interesting, but I was looking for something more deterministic.]
-
- (From Doug Bischoff uunet!psumv.psu.edu!deb110)
- A 3-D fractal may be used to control 3 different musical event attributes
- plus a fourth if the points are colored. Use the X axis as a time scale.
- For each X-axis time point, perform additive synthesis using the Y axis
- for harmonics or frequencies and the Z axis for volume, and use the color
- of the point on the X axis to determine a fundamental frequency from which
- each harmonic is calculated.
-
- [Yes, a more deterministic algorithm, but it seems to me that such an
- algorithm would create music having little natural unity and flow since
- (depending on the initial 3-D object) unfolding musical events might not
- have any real dependence on previous events. I'd like to be able to
- give the fractal music generator an initial theme and see where it goes.]
-
- (From Fred Sena uunet!samsung.com!infinet!sena)
- Map the numerical values from an iterative fractal generator onto some
- harmonic rules. For example, choose notes that have some harmonic relation
- to each other (like a blues scale) and let the generator choose the
- sequence. Other levels of structure could be added to fractally change
- fundamental keys, note lengths, and so on.
-
- [This is very similar to what I was trying to do with the Koch curve
- generator.]
-
- Since I posted my original question, the alt.fractals newsgroup has been
- created, so I'm also posting this summary there.
-
- --
- /// Alex Matulich
- /// Unicorn Research Corp, 4621 N Landmark Dr, Orlando, FL 32817
- \\\/// alex@bilver.UUCP ...uunet!tarpit!bilver!alex
- \XX/ From BitNet try: IN%"bilver!alex@uunet.uu.net"
-
-
-
- Post: 77 of 179
- From: edgar@shape.mps.ohio-state.edu (Gerald Edgar)
- Newsgroups: comp.music,alt.fractals
- Subject: Re: Fractal Music Generation (summary)
- Keywords: I need help
- Date: 9 Apr 90 12:37:24 GMT
- Organization: The Ohio State University, Dept. of Math.
- Lines: 28
-
- In article <562@bilver.UUCP> alex@bilver.UUCP (Alex Matulich) writes:
- >
- >I tried an experiment based on the generation of a Koch curve, assigning
- >a relationship between note pitch and line angle, and another relationship
- >between note duration and line length. My experimented generated a
-
- This sounds like something I have done. I used about 10 of the common
- "dragon curves" (including Koch). The change in pitch was related to
- the angle (360 degrees corresponds to an octave), and duration was
- related to line segment length. Of course, the duration should be a
- POWER of the line length (the exponent is the reciprocal of the
- fractal dimension) in order to achieve true self-similarity.
-
- The curve known as "McWorter's pentigree" uses angles of 72 and 144 degrees,
- which correspond to intervals not used in Western music. Peculiar.
-
- If there is some interest I can post the programs. (Logo source code,
- or Macintosh executable.)
-
- (By the way, there is some literature on "fractal music", and it is NOT
- this!!!)
-
-
- --
- Gerald A. Edgar
- Department of Mathematics Bitnet: EDGAR@OHSTPY
- The Ohio State University Internet: edgar@mps.ohio-state.edu
- Columbus, OH 43210 ...!{att,pyramid}!osu-cis!shape.mps.ohio-state.edu!edgar
-
- Post: 79 of 179
- From: george@shumv1.ncsu.edu (George Browning)
- Newsgroups: comp.music,alt.fractals,comp.sources.wanted
- Subject: Re: Fractal Music Generation (summary)
- Keywords: I need help
- Date: 9 Apr 90 15:19:58 GMT
- Reply-To: george@shumv1.ncsu.edu (George Browning)
- Organization: NCSU Computing Center
- Lines: 36
-
- In article <562@bilver.UUCP> alex@bilver.UUCP (Alex Matulich) writes:
- >Several weeks ago I posted an a plea for help in comp.music and
- >comp.sources.wanted for an algorithm to generate fractal music. I lost the
- >original text of my posting, but the gist of it was this:
- >
-
- I have an article from the book Fundamental Algorithms for
- Computer Graphics written by Richard F. Voss that talks about fractal
- music. Voss says "One of my exciting discoveries was that almost all
- musical melodies also mimic 1/f noise." He gives some pictures and
- examples, including a couple of "spectral density measurements of the
- pitch variations in various types of music showing their common
- correlations as 1/f noise" These graphs show such things as Medieval
- music up to 1300, Beethoven's 3rd Symphony and the Beatles Sgt. Pepper.
- I am not sure exactly how to generate 1/f noise (it doesn't look too
- easy) but I will know how to by the end of the semester, as my graphics
- project depends on it. I am going to use it to make both terrain maps
- and texture maps for water.
-
-
- You may also want to look at:
-
- Voss, R. F. and Clarke, J. "1/f Noise in Music: Music from 1/f Noise",
- J. Accous. Soc. Am. 63, (1978), 258-263.
-
- Voss, R. F. and Clarke, J. "'1/f noise' in music and speech", Nature
- 258, 317-8 (1975).
-
-
-
- - Jeff
- --
- _____________________________________________________________________
- | George Browning North Carolina State University |
- | george@shumv1.ncsu.edu Raleigh, NC |
- |___________________________________________________________________|
-
- Post: 87 of 179
- From: billd@fps.com (Bill Davidson)
- Newsgroups: comp.music,alt.fractals,comp.sources.wanted
- Subject: Re: Fractal Music Generation
- Keywords: I need help
- Date: 10 Apr 90 19:27:13 GMT
- Followup-To: comp.music
- Organization: FPS Computing Inc., San Diego CA
- Lines: 11
-
- In article <562@bilver.UUCP> alex@bilver.UUCP (Alex Matulich) writes:
- [asks for info on fractal music]
-
- I have two references:
-
- Dietrick E. Thomsen, "Making Music Fractally", Science News, Mar 22, 1980
-
- Richard F. Voss, "Random Fractal Forgeries", SIGGRAPH '85 Course Notes
- for Fractals: Basic Concepts, Computation and Rendering.
-
- --Bill Davidson
-
- Post: 89 of 179
- From: mu298ac@sdcc6.ucsd.edu (Philip Marlowe)
- Newsgroups: comp.music,alt.fractals,comp.sources.wanted
- Subject: Re: Fractal Music Generation (summary)
- Keywords: I need help
- Date: 11 Apr 90 03:28:53 GMT
- Followup-To: comp.music
- Organization: University of California, San Diego
- Lines: 41
-
- e Browning) writes:9.151958.26859@ncsuvx.ncsu.edu> george@shumv1.ncsu.edu (Georg
- >In article <562@bilver.UUCP> alex@bilver.UUCP (Alex Matulich) writes:
- >
- > I have an article from the book Fundamental Algorithms for
- >Computer Graphics written by Richard F. Voss that talks about fractal
- >music. Voss says "One of my exciting discoveries was that almost all
- >musical melodies also mimic 1/f noise." He gives some pictures and
-
- This is an incredibly obvious statement to make. Stepwise
- motion is an important attribute of many tonal melodies,and 1/f
- noise
- generates stepwise motion. So why can't you program 1/f noise to
- produce good tonal melodies? Because tonal melody is not random; it
- has very strong directionality, and any programmer who wants to
- have an algorithm that would produce good tonal melodies has to take
- goal-oriented motion into account, which I don't believe is possible
- with fractals. Traditional tonal melody is incredibly causal. It
- can not be modeled on random procedures. If there is any way for
- computers to write good, catchy, tonal melodies, I suspect it must
- be through an alogrithm which is contructed on the rules that most
- musicians learn in theory class for writing melodies (too much
- stepwise motion in the same directionis boring; an upward leap is
- usually followed by a downward resolution by step, unless it's
- outlining a triad; etc.)
-
- If you really want some insight into how tonal melody works,
- and why good melodies *sound* good, try reading Leonard Meyer's
- _Emotion_and_Meaning_in_Music_ and _Explaining_Music_.
-
- Previous discussions in this group about fugues being
- "self-similar" shows a lack of understanding about just what a fugue
- is. Just because something is repeated at the same level, it doesn't
- imply self-similarity (or does it?) If you examine a Bach fugue at
- the middleground or background level, you will see absolutely no
- replication of the subject or countersubject, say. What is
- self-similar, perhaps, on these levels will be the movement from
- tonic to dominant to tonic, but even this isn't guaranteed, and
- besides, it's a self-similarity shared by just about every other
- piece of baroque and classical music, as Schenker would have us
- believe. I really don't think you can call thematic unity
- self-similarity.
-
-
- Post: 90 of 179
- From: err@fibercom.COM (Eric Rubin)
- Newsgroups: comp.music,alt.fractals
- Subject: Re: Fractal Music Generation (summary)
- Keywords: I need help
- Date: 10 Apr 90 12:44:48 GMT
- Reply-To: err@fibercom.COM (Eric Rubin)
- Organization: FiberCom Inc., Roanoke, Virginia
- Lines: 12
-
- -state.edu (Gerald Edgar) writes:zaphod.mps.ohio-state.edu> edgar@shape.mps.ohio
- >If there is some interest I can post the programs. (Logo source code,
- >or Macintosh executable.)
-
- I'd like to see the Logo source code.
-
-
- --
- Eric Rubin INTERNET: err@fibercom.com
- FiberCom, Inc. UUCP: ...!uunet!fibercom!err
- P.O. Box 11966 PHONE: 703-342-6700, 800-423-1183 x348
- Roanoke, VA 24022-1966 FAX: 703-342-5961
-
-
- Post: 94 of 179
- From: smoliar@vaxa.isi.edu (Stephen Smoliar)
- Newsgroups: comp.music,rec.music.classical
- Subject: Re: Fractal Music Generation (summary)
- Summary: tonal music and random procedures
- Keywords: music theory, composition, Meyer
- Date: 11 Apr 90 14:34:03 GMT
- Reply-To: smoliar@vaxa.isi.edu (Stephen Smoliar)
- Organization: USC-Information Sciences Institute
- Lines: 170
-
- In article <9613@sdcc6.ucsd.edu> mu298ac@sdcc6.ucsd.edu (Philip Marlowe)
- writes:
- >In article <1990Apr9.151958.26859@ncsuvx.ncsu.edu> george@shumv1.ncsu.edu
- >(George Browning) writes:
- >>In article <562@bilver.UUCP> alex@bilver.UUCP (Alex Matulich) writes:
- >>
- >> I have an article from the book Fundamental Algorithms for
- >>Computer Graphics written by Richard F. Voss that talks about fractal
- >>music. Voss says "One of my exciting discoveries was that almost all
- >>musical melodies also mimic 1/f noise."
- >
- > This is an incredibly obvious statement to make. Stepwise
- >motion is an important attribute of many tonal melodies,and 1/f
- >noise
- >generates stepwise motion. So why can't you program 1/f noise to
- >produce good tonal melodies? Because tonal melody is not random; it
- >has very strong directionality, and any programmer who wants to
- >have an algorithm that would produce good tonal melodies has to take
- >goal-oriented motion into account, which I don't believe is possible
- >with fractals. Traditional tonal melody is incredibly causal. It
- >can not be modeled on random procedures. If there is any way for
- >computers to write good, catchy, tonal melodies, I suspect it must
- >be through an alogrithm which is contructed on the rules that most
- >musicians learn in theory class for writing melodies (too much
- >stepwise motion in the same directionis boring; an upward leap is
- >usually followed by a downward resolution by step, unless it's
- >outlining a triad; etc.)
- >
- There have been no end of attempts in this direction, and none have been
- particularly successful. The problem is that random procedures are being
- applied at the wrong level of granularity. To try to draw an appropriate
- analogy, it is sort of like assuming that you could construct sentences
- through random selection of syllables. Lejaren Hiller actually tried to
- do something like this in his "Computer Cantata," experimenting with Markov
- processes with different "prior memory capacity;" and the best he could do
- was come up with the occasional coherent word or two. People who have been
- interested in random sentence generation know that you get a lot more mileage
- out of defining your world in terms of a context-free grammar and then using
- random procedures to determine which productions you invoke.
-
- There are a few analogies to this practice in music. If we consider the model
- era, which preceded tonality, we can find an example of such a context-free
- grammar in Dom Paolo Ferretti's ESTHETIQUE GREGORIENNE. (The French
- translation of this book appeared in 1938, so don't expect to find any
- of Chomsky's terminology in it.) Ferretti devotes considerable text to
- the analysis of CENTONIZATION, a process by which new plainchants were
- made up by piecing together fragments (CENTONS, from the French for a
- patch in a patchwork quilt) of old ones. Ferretti was astute enough
- to realize that one could not put the patches together any old way;
- and he offers up a table which, for all intents and purposes, is a
- set of productions for centonizing chants in the Dorian mode. It works
- rather well; and I implemented a "random sentence generator" based on
- this table as part of my doctoral thesis.
-
- There are any number of "dice composers" which apply a similar principle to
- tonal music, the most famous being by Mozart. Here, a random procedure is
- invoked only for the selection of the terminals. The nonterminal nodes of
- the parse tree have been fixed by the "composer." The bulk of his work has
- gone into making sure that the choices of terminals for any given node are
- interchangeable.
-
- I find it slightly disheartening that people continue to disregard what appears
- to be an important lesson from these experiments, which is that composers tend
- to work at a higher level of granularity than individual notes. This is not to
- say that there are not situations in which choosing a specific note is not
- important. Certainly, every writer has situations in which it is critically
- important to choose just the right word; but if every writer applied that
- attention to EVERY word, very little would get written. Composition is a
- matter of working which "musical ideas." None of us may be able to pin down
- just what that phrase denotes, but my own intuition tells me that it has a lot
- to do with memories of past listening experiences. To some extent, all
- composers centonize--picking up materials from past experiences and finding
- new ways in which to assemble them. If we are determined to seek out
- algorithmic rules, then it would seem that these rules should be directed
- at two key questions:
-
- 1. How do we identify such units of material?
-
- 2. How do we determine how, given a collection of those units,
- they may be properly assembled?
-
- > If you really want some insight into how tonal melody works,
- >and why good melodies *sound* good, try reading Leonard Meyer's
- >_Emotion_and_Meaning_in_Music_ and _Explaining_Music_.
- >
- Meyer probably deserves due credit for being one of the first to recognize that
- a question like "how tonal melody works" is probably as much a matter of
- psychology as it is of music theory (if not more so). However, Meyer's
- understanding of psychology is rather naive. He seems more interested
- in exhibiting the BREADTH of his reading in non-musical subjects than
- in trying to apply any of those areas in DEPTH. Anyone interested in
- a more serious exposition of how cognitive psychology may provide the
- sorts of insights Philip has in mind would do better to turn to a book
- like John Sloboda's THE MUSICAL MIND. (I disagree with a good deal of
- what Sloboda says in this book, but he DOES know how to lay out the relevant
- issues.)
-
- > Previous discussions in this group about fugues being
- >"self-similar" shows a lack of understanding about just what a fugue
- >is. Just because something is repeated at the same level, it doesn't
- >imply self-similarity (or does it?) If you examine a Bach fugue at
- >the middleground or background level, you will see absolutely no
- >replication of the subject or countersubject, say. What is
- >self-similar, perhaps, on these levels will be the movement from
- >tonic to dominant to tonic, but even this isn't guaranteed, and
- >besides, it's a self-similarity shared by just about every other
- >piece of baroque and classical music, as Schenker would have us
- >believe. I really don't think you can call thematic unity
- >self-similarity.
-
-
- Again, the issue seems to be one of granularity. What is REALLY important
- about Schenker is that he tried to make us acknowledge that analysis must
- proceed at many different levels of granularity. Unfortunately, his (German?)
- sense of order led him to assume that these granules could be neatly embedded
- in a hierarchy; and this assumption has been carried on by both Meyer and
- Narmour, on one hand, Lerdahl and Jackendoff, on another, and Yeston, on a
- third. (There are probably several more hands lurking out there, but I am
- not particularly inclined to catalog them.) Fortunately, Lewin seems to have
- broken out of this "dictatorship of the hierarchy" in his recent "Music Theory,
- Phenomenology, and Modes of Perception" paper; and my own guess is that he
- will benefit from this liberation.
-
- Another question is why we wish to place so much emphasis on "self-similarity."
- Do we, as listeners, devote so much of our cognitive attention so simply being
- able to recognize that we have heard something before? Let me try sticking my
- neck out on a hypothesis here which has been inspired by the work of Marvin
- Minsky (who has written about music, as well as artificial intelligence).
- Minsky believe that much of understanding is a matter of being able to
- recognize, and account for, DIFFERENCES. This is a bit like saying that
- much of music is concerned with what we loosely call "variation" and the
- fact that, as music history has progressed, we have become more and more
- liberal about what constitutes a variation. What makes the game interesting,
- however, is that we cannot perceive differences unless we gauge them against
- some standard of SAMENESS. For example, in BOLERO, we quickly recognize that
- variation is almost entirely a matter of orchestral color (all that parallel
- motion is almost like trying to build up new sound spectra) while everything
- else stays the same. Thus, we seek out self-similarity not for its own sake
- but for the ability to detect differences. Fugues are exercises in how a
- melodic motif may be engaged in many different contexts, so that it is CONTEXT
- which becomes the basis for variation.
-
- In all fairness, I should point out that Meyer has tried to pursue a similar
- line of thought. Much of his writing in music theory is concerned with
- EXPECTATIONS. However, he seems to believe that expectations may be grounds
- on universal principles, such as those of gestalt psychology. I, on the other
- hand, think they are grounded on our ability to perceive self-similarity,
- either within the context of a single composition or with respect to our
- past listening experiences. In other words, we seek out trying to identify
- what we are hearing as being like something we have heard before, because then
- we will assume that it will "go the same way." This becomes a basis for our
- expectations, and we listen to hear if those expectations are satisfied or if
- something different occurs. Thus, the mind is engaged; and we are now
- exhibiting the behavior of listening to music.
-
- (One final point: I am cross-posting this to rec.music.classical, since that
- bulletin board provides a home for many opinions about both composition and
- music theory.)
-
- =========================================================================
-
- USPS: Stephen Smoliar
- USC Information Sciences Institute
- 4676 Admiralty Way Suite 1001
- Marina del Rey, California 90292-6695
-
- Internet: smoliar@vaxa.isi.edu
-
- "Only a schoolteacher innocent of how literature is made could have written
- such a line."--Gore Vidal
-
-
- Post: 95 of 179
- From: kassover@jupiter.crd.ge.com (David Kassover)
- Newsgroups: comp.music
- Subject: Re: Fractal Music Generation (summary)
- Date: 11 Apr 90 15:11:34 GMT
- Organization: Aule-Tek, Inc.
- Lines: 38
-
- In article <9613@sdcc6.ucsd.edu> mu298ac@sdcc6.ucsd.edu (Philip Marlowe) writes:
- rge Browning) writes:9.151958.26859@ncsuvx.ncsu.edu> george@shumv1.ncsu.edu (Geo
- | | In article <562@bilver.UUCP> alex@bilver.UUCP (Alex Matulich) writes:
- | |
- | | I have an article from the book Fundamental Algorithms for
- | | Computer Graphics written by Richard F. Voss that talks about fractal
- | | music. Voss says "One of my exciting discoveries was that almost all
- | | musical melodies also mimic 1/f noise." He gives some pictures and
- |
- | This is an incredibly obvious statement to make. Stepwise
- | motion is an important attribute of many tonal melodies,and 1/f
- | noise
- | generates stepwise motion. So why can't you program 1/f noise to
- | produce good tonal melodies? Because tonal melody is not random; it
- | has very strong directionality, and any programmer who wants to
- | have an algorithm that would produce good tonal melodies has to take
- | goal-oriented motion into account, which I don't believe is possible
- | with fractals.
- ...
-
- About a year and a half ago, I was at a lecture given by
- Mandelbrot. Someone asked him about fractal music. He replied
- to the effect that he had heard the output of some experiments in
- that area, and that they didn't "sound good".
- (Whatever that means)
-
- We in the audience were not given referencer the opportunity
- to hear similar musical pieces and thus form our own opinions.
-
- De gustibus non est disputandum. Or as my father would say,
- "Sahzeechizone"
-
-
- --
- ===================================================
-
- Post: 106 of 179
- From: quiniou@calculo.irisa.fr (Rene Quiniou)
- Newsgroups: comp.music,rec.music.classical
- Subject: Re: Fractal Music Generation (summary)
- Keywords: music theory, composition, Meyer
- Date: 12 Apr 90 07:20:44 GMT
- Reply-To: quiniou@irisa.fr
- Organization: Irisa, Rennes(FR)
- Lines: 41
-
- Could you post the exact references of the sources cited in your article
- as well as your thesis, please?
-
- In article <12859@venera.isi.edu>, smoliar@vaxa.isi.edu (Stephen
- Smoliar) writes:
- |> In article <9613@sdcc6.ucsd.edu> mu298ac@sdcc6.ucsd.edu (Philip Marlowe)
- |> writes:
- |> >In article <1990Apr9.151958.26859@ncsuvx.ncsu.edu> george@shumv1.ncsu.edu
- |> >(George Browning) writes:
- |> >>In article <562@bilver.UUCP> alex@bilver.UUCP (Alex Matulich) writes:
- |> >>
- |> >> I have an article from the book Fundamental Algorithms for
- |> >>Computer Graphics written by Richard F. Voss that talks about fractal
-
- |> grammar in Dom Paolo Ferretti's ESTHETIQUE GREGORIENNE. (The French
- |> translation of this book appeared in 1938, so don't expect to find any
-
- |> There are any number of "dice composers" which apply a similar principle to
- |> tonal music, the most famous being by Mozart. Here, a random procedure is
-
- |> >and why good melodies *sound* good, try reading Leonard Meyer's
- |> >_Emotion_and_Meaning_in_Music_ and _Explaining_Music_.
- |> >
- |> sorts of insights Philip has in mind would do better to turn to a book
- |> like John Sloboda's THE MUSICAL MIND. (I disagree with a good deal of
-
- |> in a hierarchy; and this assumption has been carried on by both Meyer and
- |> Narmour, on one hand, Lerdahl and Jackendoff, on another, and Yeston, on a
- |> third. (There are probably several more hands lurking out there, but I am
- |> not particularly inclined to catalog them.) Fortunately, Lewin seems
- to have
- |> broken out of this "dictatorship of the hierarchy" in his recent
- "Music Theory,
- |> Phenomenology, and Modes of Perception" paper; and my own guess is that he
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- QUINIOU Rene quiniou@irisa.fr
- INRIA / IRISA Phone : +33 99 36 20 00
- Campus Universitaire de Beaulieu Fax : 99 38 38 32
- 35042 RENNES CEDEX - FRANCE Telex : UNIRISA 950 473F
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Post: 107 of 179
- From: d88-jwa@nada.kth.se (Jon W{tte)
- Newsgroups: comp.music
- Subject: Re: Fractal Music Generation (summary)
- Keywords: I need help
- Date: 12 Apr 90 15:02:01 GMT
- Reply-To: d88-jwa@nada.kth.se (Jon W{tte)
- Organization: Royal Institute of Technology, Stockholm, Sweden
- Lines: 32
-
- In article <9613@sdcc6.ucsd.edu>, mu298ac@sdcc6.ucsd.edu (Philip
- Marlowe) writes:
- > In article <1990Apr9.151958.26859@ncsuvx.ncsu.edu>
- george@shumv1.ncsu.edu (George Browning) writes:
-
- > This is an incredibly obvious statement to make. Stepwise
- > motion is an important attribute of many tonal melodies,and 1/f
- > noise
- > generates stepwise motion. So why can't you program 1/f noise to
- > produce good tonal melodies? Because tonal melody is not random; it
- > has very strong directionality, and any programmer who wants to
-
- Actually, try making a plot of baroque music, and compare that to
- 1/f-squared noise. You'll find some interesting similarities !
- (Yes, it's 1/f-squared and not 1/f as the original poster said)
-
- Gregorian music is closer to 1/f-cubed or even to the fourth...
-
- Now, where does that leave acid house ? (oh, sorry...)
-
- > Previous discussions in this group about fugues being
- > "self-similar" shows a lack of understanding about just what a fugue
- > is. Just because something is repeated at the same level, it doesn't
-
- Look at the mandelbrot set. It is self-similar, but skewed,
- rotated, mirrored and transformed in various ways. Actually, I
- think you could create reasonable fuge-LIKE music (actually, a whole
- new type) that was enjoyable using fractals.
-
- --- Stay alert ! - Trust no one ! - Keep your laser handy ! ---
- h+@nada.kth.se == h+@proxxi.se == Jon Watte
- longer .sig available on request
-
-
-
- Post: 115 of 179
- From: music@batman.moravian.EDU (music)
- Newsgroups: comp.music,rec.music.classical
- Subject: Re: Fractal Music Generation (summary)
- Keywords: music theory, composition, Meyer
- Date: 12 Apr 90 19:38:04 GMT
- Followup-To: comp.music,rec.music.classical
- Organization: Moravian College, Bethlehem, PA
- Lines: 61
-
- But is it MUSIC? ;-)
-
- I personally believe that all you've discussed regarding the
- algorithmic process of producing (or attempting to produce) "good
- tonal music" is rather more of a verbose punishment to the reader than
- the gleaning of any insight to the process being attempted (no offense
- intended!). I have worked around with algorithmic composition off and
- on for many years, but "gave up" on attempting to create an artificial
- musical learning base from which an algorithm could draw upon to
- produce anything more interesting than (and this is a bad example) the
- Mozart "Dice Minuet". So I personally decided that the goal of
- creating "good tonal music" through "pure math" was a non sequitur to
- the nature of the beast known as "tonal music". I therefore treaded
- into the teritory of composers such as Xenakis (and Cage from a
- philosophical, more than "technical" sense). In certain works of
- Xenakis, Herma (piano) for example, the music is about as far from
- "tonal" as it is from "12-tone serial" (we limit ourselves here to a
- system of 12 notes; if we were to explore beyond to the reaches of
- quarter-tones, arbitrary systems (i.e. Partch) we would be streaching
- the mind beyond most peoples comprehenshion, something I REALLY WANT
- TO DO (but that's another story!)). Xenakis uses algorithms to plot
- his pitch classes, tempi, dynamics, etc. in a way that is more or less
- "highly organized randomness". Personally, I think his advanced math
- has little to do with the ultimate outcome of the music, but I like
- what he does regardless. The music produces more of a gestalt
- experience than a profoundly complex serial work (like Boulez'
- Structures and any number of other works by strict 12-tone
- serialists). The music comes from that great unknown: CHANCE. By
- carefully controlling the elements of CHANCE on many levels (a grain
- of sand to an astroid) we can then begin to produce CHANCE-based
- organization, letting "nature control the music" (think of all the
- combined chaos and symetry in the universe) and the "composer" guide
- nature either via algorithms (serialization of chance structures) or
- by subjective reasoning (nurturing nature).
-
- Regardless of the outcome, "tonality" will be replaced by something of
- a higher order: music that exists etearnally just waiting to be
- "guided into place". This may smack of musical anarchy, but is the
- UNIVERSE anarchic? It may seem so on certain levels but ultimately
- "GOD" controls the "laws of nature" the way I like to control the
- "laws of the music of nature". Strict tonality/serialism is
- UN-natural. Only out of cultivating chaos can we deliver the truth of
- music. Humans have too long restrained themselves into believing that
- man-made rules about tonality (in the Western world at least) they
- have unwhittingly enslaved themselves into a very narrow "band" of the
- musical spectrum (as visible light is to the entire electromagnetic
- spectrum). We must explore the outer limits of sound and learn to
- appreciate them as we now appreciate "tonal" music.
-
- (Think (philosophically) of the music of the Krell in the film
- "Forbidden Planet" from the '50's. Think of 4'33". Think of the cosmic
- background radiation. Think of the Universe as "music in the making".
- And, finally, you'll probably think of ME as a raving lunatic...)
-
-
- ---------------------------------------------------
- | Stephen Heller - Music Technician | In transit from
- | CSNET -> music@batman.moravian.edu | the center of
- | UUCP -> ...!rutgers!liberty!batman!music | Time & Space...
- | INET -> music%batman.moravian.edu@relay.cs.net |
- ---------------------------------------------------
-
- Post: 117 of 179
- From: rreid@esquire.UUCP ( r l reid )
- Newsgroups: comp.music
- Subject: 1/f
- Date: 12 Apr 90 15:54:51 GMT
- Reply-To: rreid@esquire.UUCP ( r l reid )
- Organization: ? !
- Lines: 28
- Keywords:
-
- e Browning) writes:9.151958.26859@ncsuvx.ncsu.edu> george@shumv1.ncsu.edu (Georg
- >music. Voss says "One of my exciting discoveries was that almost all
- >musical melodies also mimic 1/f noise." He gives some pictures and
-
- The thing to be careful about is that the melodies mimic 1/f
- noise, not vice versa. I've got a 1/f program that cranks out
- endless (if you want) 1/f melodies, with some nice parameters
- (like "swing factor"). It's pleasent enough for a while,
- but eventually you find that you are going nowhere. Like,
- where's the cadence?
-
- What it is GREAT for is motive generation, if you are feeling uninspired
- one fine day and you MUST get a jingle together by 5 pm. In that
- case, crank 'er up, and listen for a lovely catchy little
- phrase to come by. Then you can pick that out, and start doing
- all the normal development kinds of things to it.
-
- The Voss algorithm is a lot of fun to play with and you can get all kinds
- of interesting things started with it. To make music, you'll
- have to take the output and work with it further.
-
- I can post a description of the algorithm is there is enough
- interest.
-
- Ro
- UUCP: { uunet | cmcl2 }!esquire!rreid
- Internet: rreid@dpw.com -or- rlr@woof.columbia.edu
-
-
-
- Post: 118 of 179
- From: mcdonald@aries.scs.uiuc.edu (Doug McDonald)
- Newsgroups: comp.music,rec.music.classical
- Subject: Re: Fractal Music Generation (summary)
- Keywords: music theory, composition, Meyer
- Date: 13 Apr 90 13:50:58 GMT
- Reply-To: mcdonald@aries.scs.uiuc.edu (Doug McDonald)
- Organization: School of Chemical Sciences, Univ. of Illinois at Urbana-Champaign
- Lines: 9
-
-
- On a slightly different subject, but related - I have tried to write computer
- programs that imitate the paintings of Jackson Pollock - and it is
- very difficult. It is probably not impossible, but it would require
- essentially coding in the exact style of any painting. I did produce
- programs that make nice screen images, quite arty, but I never got close
- to the real thing.
-
- Doug McDonald
-
- Post: 122 of 179
- From: bdb@becker.UUCP (Bruce Becker)
- Newsgroups: comp.music
- Subject: Re: Fractal Music Generation (summary)
- Keywords: I need help
- Date: 13 Apr 90 16:40:28 GMT
- Reply-To: bdb@becker.UUCP (Bruce Becker)
- Organization: G. T. S., Toronto, Ontario
- Lines: 31
-
- s: article <1990Apr12.150201.12739@kth.se> d88-jwa@nada.kth.se (Jon W{tte) write
- |In article <9613@sdcc6.ucsd.edu>, mu298ac@sdcc6.ucsd.edu (Philip
- |Marlowe) writes:
- |> In article <1990Apr9.151958.26859@ncsuvx.ncsu.edu>
- |george@shumv1.ncsu.edu (George Browning) writes:
- |[...]
- |> Previous discussions in this group about fugues being
- |> "self-similar" shows a lack of understanding about just what a fugue
- |> is. Just because something is repeated at the same level, it doesn't
- |
- |Look at the mandelbrot set. It is self-similar, but skewed,
- |rotated, mirrored and transformed in various ways. Actually, I
- |think you could create reasonable fuge-LIKE music (actually, a whole
- |new type) that was enjoyable using fractals.
-
- I know some folks who actually did this.
- They seem to have used Scho:nberg's "Principles
- of Harmony" (I might have the name wrong) to
- translate fractal states into MIDI outputs.
- I don't know how they interpreted the text
- to produce the results, but it was reasonably
- musical, but not particularly melodic.
- As the fractal was being generated on an
- Amiga, the music would change according to the
- part of the M set and depth of recursion...
-
- --
- ,u, Bruce Becker Toronto, Ontario
- a /i/ Internet: bdb@becker.UUCP, bruce@gpu.utcs.toronto.edu
- `\o\-e UUCP: ...!uunet!mnetor!becker!bdb
- _< /_ "Free your ass and your mind will follow" - Punkadelic
-
-
- Post: 128 of 179
- From: carroll@bcsaic.UUCP (Jeff Carroll)
- Newsgroups: comp.music,alt.fractals,comp.sources.wanted
- Subject: Re: Fractal Music Generation (summary)
- Keywords: I need help
- Date: 13 Apr 90 06:20:07 GMT
- Reply-To: carroll@bcsaic.UUCP (Jeff Carroll)
- Organization: Boeing Computer Services AI Center, Seattle
- Lines: 39
-
- e Browning) writes:9.151958.26859@ncsuvx.ncsu.edu> george@shumv1.ncsu.edu (Georg
- >
- > I have an article from the book Fundamental Algorithms for
- >Computer Graphics written by Richard F. Voss that talks about fractal
- >music. Voss says "One of my exciting discoveries was that almost all
- >musical melodies also mimic 1/f noise." He gives some pictures and
- >examples, including a couple of "spectral density measurements of the
- >pitch variations in various types of music showing their common
- >correlations as 1/f noise" These graphs show such things as Medieval
- >music up to 1300, Beethoven's 3rd Symphony and the Beatles Sgt. Pepper.
-
-
- Nothing particularly exciting, profound, or metaphysical about that. The
- reason that spectral density of music seems to vary as 1/f is that
- musical scales are logarithmic in frequency - that is, musical pitch intervals
- as measured by a musician are proportional to the logarithm of the
- corresponding frequency intervals measured by an engineer.
- This, incidentally, is why the slide switches on a
- graphic equalizer cover wider bands as frequency gets higher.
-
- The pitches, or "musical states", get farther apart in frequency as
- frequency goes up. Therefore the spectral density varies roughly as 1/f.
- It's analogous to the relationship between decibels and watts, or
- between the Richter scale and the displacement (in inches) of the ground
- under your feet.
-
- It's clear that neither medieval chants, nor Beethoven, nor Sergeant
- Pepper can be strictly described as "1/f noise". It is not the "1/f"ness
- of this music that makes it interesting, great, or even musical. Once
- you've built a real 1/f noise generator you'll realize that.
-
- It might be more interesting to know whether the spectral density of
- music along the *pitch* axis is normally distributed (approximately, of
- course), or skewed one way or the other. In such a case, the spectral
- (frequency) density of the music could be said to fit a log-normal
- distribution.
-
- Jeff Carroll
- carroll@atc.boeing.com
-
-
- Post: 144 of 179
- From: rreid@esquire.UUCP ( r l reid )
- Newsgroups: comp.music
- Subject: Re: 1/f
- Date: 17 Apr 90 13:29:21 GMT
- Reply-To: rreid@esquire.UUCP ( r l reid )
- Organization: ? !
- Lines: 186
-
-
- When I said recently that I'd be willing to post a description of and
- some code using the Voss algorithm, I got deluged with requests.
- Some hungry folks out there!
-
- If you missed that thread, there was some discusssion about 1/f
- noise as "representing" a lot of music. The fallacy in there
- is that while you may be able to take a lot of music and
- find that kind of distribution in it, it doesn't follow
- that pink noise is sufficient to generate music. In fact,
- it isn't. But if you appraoch it as a toy, you can have
- some fun with it.
-
- Disclaimer on the code - since this is a toy, the code isn't
- as generalized as it could be. And of course you use it
- at your own risk.
-
- First, a basic description of What It Is. My note generating program
- is called pink, and I wrote this about it:
-
- pink generates to stdout a list of octave point pitch class numbers
- as newline-null terminated charater strings (good for sending to
- pipes). The numbers are generated using the Voss argorithm
- as described by John Simonton in 1970. Our control is to choose
- the 16 candidate notes (these are kept in a file), and to a lesser
- extent the seed for the random number generator (curerntly hard coded
- as 23). We have 5 dice with four sides. We have a five bit counter.
- We increment the five bit counter. Any dice whose corresponding bit has
- changed as a result of the incrementation gets re-rolled. The
- values of the 5 dice are added. This is the index into the
- candidate list. As in craps, the middle of the list is favored.
- (In fact I have yet to roll all zeros or all threes, so I have yet to use
- the very ends of my list). This is derived from the idea of pink
- noise, hence the name.
-
- (The reference to Simonton is because I modeled my program after
- the one he wrote in 6502 assembler for the PAiA. Unfortunatly this
- gave my code a rather assembler-like flavor - bitmasks? Barf!)
-
- As you can see, the idea is pretty simple - you're just favoring certain
- notes. Now, my program is generating 8ve.pchclass pitches -
- you can use MIDI notes if that's what you need, or you could
- use this to select time values, or timbres, or anything else
- you might want. What's also obvious to me is that
- the choice of candidate notes will very much influence
- how pleasent the result is.
-
- Of course, you will need to plug these pitches (or whatever) into
- notecards (or whatever) with other information. And if you
- want to make Music (capital M), you will not be able to use
- this for much more than a jumping off point.
-
- You give this
- program 2 arguments: the filename of the candidate list, and the
- number of notes you want to generate.
-
- Here's my code:
-
- #define NUMDICE 5
- #define DICESIDES 4
-
- int dice_reg[2];
- int dice[NUMDICE];
- int dice_side[DICESIDES];
- int numnotes;
-
- static int dice_vals[DICESIDES] = { 0, 1, 2, 3, };
- static char candidates[8][16];
-
- #define SEED 23
- #define STATESIZE 256
- char state[STATESIZE];
- static int mask[NUMDICE] = { 01, 02, 04, 08, 010, };
-
-
-
- #include <stdio.h>
- #include <math.h>
- main(ac, av)
- int ac;
- char *av[];
- {
- int i, j, k;
- char *c, *index();
- FILE *fp;
-
- if(ac != 3)
- {
- av[0]); fprintf(stderr, "usage: %s 16notefile number_of_notes_to_gen\n",
- exit(-1);
- }
- if((numnotes = atoi(av[2])) < 1)
- {
- fprintf(stderr, "%s is a strange number of notes\n", av[2]);
- av[0]); fprintf(stderr, "usage: %s 16notefile number_of_notes_to_gen\n",
- exit(-1);
- }
- if((fp = fopen(av[1], "r")) == NULL)
- {
- fprintf(stderr, "Can't open %s\n", av[1]);
- av[0]); fprintf(stderr, "usage: %s 16notefile number_of_notes_to_gen\n",
- perror("fopen");
- exit(-1);
- }
- for(i = 0; i < 16; i++)
- {
- if(fgets(candidates[i], 8, fp) == NULL)
- {
- fprintf(stderr, "input needs 16, not %d notes\n", i);
- _gen\n", av[0]); fprintf(stderr, "usage: %s 16notefile number_of_notes_to
- exit(-1);
- }
- if(c = index(candidates[i], '\n'))
- *c = '\0';
- }
- for(j = 0; j < 2; j++)
- dice_reg[j] = 0;
- /* done initializing dice registers to 0 */
- for(i = 0; i < NUMDICE; i++)
- dice[i] = random()%DICESIDES;
- /* done initializing dice to random */
-
- initstate(SEED, state, STATESIZE);
-
- for(k = 0; k < numnotes; k++)
- {
- dice_reg[1] = dice_reg[0];
- dice_reg[0]++;
- for(i = 0; i < NUMDICE; i++)
- /* check the low DICENUM bits one at a time */
- /* do this by ORing with the right mask */
- /* then if the XOR is true, the bits examined*/
- /* are different and we need to roll the die */
-
- if((mask[i] & dice_reg[0]) != (mask[i] & dice_reg[1]))
- {
- #ifdef TEST
- fprintf(stderr,"rerolling %d\n", i);
- #endif
- dice[i] = random()%DICESIDES;
- }
-
- /* add up the dice and this is the index into the cand */
- #ifdef TEST
- fprintf(stderr, "%d %d %d %d %d = ",
- dice[0], dice[1], dice[2], dice[3], dice[4]);
- #endif
- for(j = i = 0; i < NUMDICE; i++)
- {
- j += dice[i];
- }
- #ifdef TEST
- fprintf(stderr, "%d\n", j);
- #endif
- printf("%s\n", candidates[j]);
- }
- }
-
-
-
- Here was my candidate list for a nice background stream of notes:
-
- 7.00
- 7.04
- 7.07
- 8.00
- 8.04
- 8.07
- 9.00
- 8.07
- 8.09
- 8.05
- 8.02
- 7.02
- 7.05
- 7.02
- 7.05
- 7.09
-
- Have fun. Naturally, this code is supplied without any warrantee
- of any kind.
-
- Ro
- UUCP: { uunet | cmcl2 }!esquire!rreid
- Internet: rreid@dpw.com -or- rlr@woof.columbia.edu
-
-
-
-
-
- Post: 147 of 179
- From: eliot@phoenix.Princeton.EDU (Eliot Handelman)
- Newsgroups: comp.music
- earch Digest Vol. 5, #36)Handelman quoting Laske quoting Bel (was: Re: Music-Res
- Date: 18 Apr 90 05:01:33 GMT
- Reply-To: eliot@phoenix.Princeton.EDU (Eliot Handelman)
- Organization: Princeton University, NJ
- Lines: 78
-
- In article <12935@venera.isi.edu> smoliar@vaxa.isi.edu (Stephen Smoliar) writes:
- ;In article <15369@phoenix.Princeton.EDU> eliot@phoenix.Princeton.EDU (Eliot
- ;Handelman) writes:
- ;> If it
- ;>happens that something tolerably interesting is produced through a random
- ;>model -- interesting by comparison with standards set by other non-randomaly
- ;>determined music, early serial, for example -- then one would have to
- ;>conclude, assuming some sort of homomorphism between the compositional and
- ;>the cognitive/perceptual, that the random generation model is telling you
- ;>something about the perception of the world, that perception may have a factor
- ;>of randomness built into it. Now this conclusion seems absurb and unwarranted,
- ;>but it parallels, I think, equivalent statements concerning the potential
- ;>relevance of NN-based music.
-
- ;Actually, I would not be so quick to write this approach off as absurd. As I
- ;suggested in a recent article about using fractals, experimenting with random
- ;methods, if properly done, may tell us some valuable things about the
- ;GRANULARITY at which decisions of composition are made. Mozart's dice
- ;composer "works" (and there are any number of levels at which it DOES
- ;work) by virtue of invariants among alternatives whose choice is left
- ;to chance. You can do a Roman numeral analysis which will remain the
- ;same no matter what the dice choose for you. (I've done this.) You
- ;can probably also derive a Schenker middle-ground from which you can
- ;then derive all the different possible foregrounds which the dice may
- ;provide. (I haven't done that one.) To go back to that old Ligeti analysis
- ;of Boulez, the study of random processes may tell us when enough decisions have
- ;been made that it just doesn't matter how the remaining ones come out; and
- ;that seems like pretty valuable information about both composition and
- ;perception.
-
- I think there's a false teleology somewhere in here. I can make a not
- so bad sounding piece for tom-toms by flipping coins, assuming the piece
- doesn't go on too long, and I'm using a constant pulse. Typical sequences
- will always have a structural richness unconstrained by the composition
- rule, and just so that we know what we're talking about here's an example
- of a randomly generated tom-tom piece:
-
- ABBAAABBABAABAAABAABABBAAAAAAAABAAAAABBAAAAABAABABBBAABAAABAABAAABABAABB
-
- I'm not saying this is good or bad, only that this can serve as the basis
- for an extended form and analysis seminar that will have nothing to do
- with the way in which it was generated. Compare, for example, with part of
- the (I should say "a") tom-tom part in Stockhausen's early work Kreuzspiel,
- consisting of sequence ABAABAAABAAAABAAAAAB etc. That seems to be a subtext
- of my randomly generated sequence. We -- that is, as listeners (or really
- here as analysis hacks who learned to talk about music from Allen Forte)
- could say things like "the repetition of BB at unit 7 casts a reminder
- back to the opening," that the opening begins with the symmetrical
- statement of ABB and then enlarges on that symmetry with the pattern AB
- then AAB then AAAB which is then folded back on itself through AAB then
- AB, the latter cell being pivotally exploited for reintroducing
- the opening motive, ABB: the promise of densely composed out material is
- then gradually withdrawn by suspending the B tom-tom for eight units, at
- which point the listener, on presentation of the B anew followed by
- the 5fold inistence on A again (thus introducing the fibonacci series
- as a hypothesis of compositional determinism) realizes that the inversion
- around the motivic axis AAAB was responsible for introducing the develpmental
- idea of diminution, and one could easily continue in this manner.
- I'm only claiming for the purpose of argument that this analysis has
- something to do with how a resourceful listener, not easily put to
- sleep, MIGHT hear this kind of thing -- might, because other analyses can
- be constructed. Each of these analyses makes assumptions on the part of
- the listener, and none of these assumptions can be traced back to the
- composition rule.
-
- Now as to the Mozart example: your concept of "works" is that you get
- a conventional set of harmonies out of it. You're not suggesting
- that was random (if so, look at the Thomas Atwood notebooks). You say that
- music works: I say that music stinks. "Works," in my concept of Mozart,
- is something like the slow movement of the f major quartet, and I don't
- see a mapping from the technique of dice composition to the technique of
- that movement.
-
- As to the grain of decision making in composition: it's whatever you
- want it to be. We live in the free world.
-
- I stick to my guns: no inference from autocomposition, including
- the formulaic, to perception.
-
-
-
- Post: 151 of 179
- From: aipdc@castle.ed.ac.uk (Paul D. Crowley)
- Newsgroups: comp.music
- Subject: Re: "Only Amateurs" Re: Music-Research Digest Vol. 5, #34
- Date: 18 Apr 90 16:48:59 GMT
- Reply-To: aipdc@castle.ed.ac.uk (Paul D. Crowley)
- Organization: Edinburgh University Computing Service
- Lines: 6
-
- I'd agree that trying to generate music algorithmically is usually a
- pretty poor thing for a musician to be doing - but surely it's a
- perfectly good thing for an AI dept. to be doing?
- -
- \/ o\ "I say we grease this rat-fuck son-of-a-bitch Paul D Crowley
- /\__/ right now. No offense." - Aliens. aipdc@uk.ac.ed.castle
-
-
-
- Post: 158 of 179
- From: andyn@stpstn.UUCP (Andy Novobilski)
- Newsgroups: comp.music,alt.fractals,comp.sources.wanted
- Subject: Re: Fractal Music Generation (summary)
- Keywords: the 3 M's: math, music, midi
- Date: 19 Apr 90 20:18:03 GMT
- Reply-To: andyn@stepstone.com (Andy Novobilski)
- Organization: The Stepstone Corporation, Sandy Hook, CT 06482
- Lines: 19
-
- Somewhere in the 1984-87 time frame, there was an article published
- in the proceedings of USENIX (or some UNIX conference) by a research
- team at AT&T on the topic of Binary Stocastic Subdivision as an algorithm
- for generating music. Included in the article was a number that you
- could call to hear a demonstration of the algorithm played on a set of
- MIDI controlled instruments.
-
- I know the information is sketchy, but a little time at a technical
- library should yield the reference. If anyone is interested and can't
- locate the paper in a local library, I'd be happy to try and find it
- at home.
-
- Best of luck,
- Andy
-
- --
- Andy Novobilski | The Stepstone Corp. | The expressed views have been
- andyn@stepstone.com | 75 Glen Rd. | approved by a committee of three:
- (203)426-1875 | Sandy Hook, CT 06482 | the goldfish, blackfish, and me.
-
-
- Post: 159 of 179
- From: smoliar@vaxa.isi.edu (Stephen Smoliar)
- Newsgroups: comp.music
- earch Digest Vol. 5, #36)Handelman quoting Laske quoting Bel (was: Re: Music-Res
- Summary: teleology at ten paces
- Date: 20 Apr 90 00:31:03 GMT
- Reply-To: smoliar@vaxa.isi.edu (Stephen Smoliar)
- Organization: USC-Information Sciences Institute
- Lines: 74
-
- In article <15439@phoenix.Princeton.EDU> eliot@phoenix.Princeton.EDU (Eliot
- Handelman) writes:
- >In article <12935@venera.isi.edu> smoliar@vaxa.isi.edu (Stephen Smoliar)
- >writes:
- >;In article <15369@phoenix.Princeton.EDU> eliot@phoenix.Princeton.EDU (Eliot
- >;Handelman) writes:
- >;> If it
- >;>happens that something tolerably interesting is produced through a random
- >;>model -- interesting by comparison with standards set by other non-randomaly
- >;>determined music, early serial, for example -- then one would have to
- >;>conclude, assuming some sort of homomorphism between the compositional and
- >;>the cognitive/perceptual, that the random generation model is telling you
- >;>something about the perception of the world, that perception may have a
- >;>factor
- >;>of randomness built into it. Now this conclusion seems absurb and
- >;>unwarranted,
- >;>but it parallels, I think, equivalent statements concerning the potential
- >;>relevance of NN-based music.
- >
- >;Actually, I would not be so quick to write this approach off as absurd. As I
- >;suggested in a recent article about using fractals, experimenting with random
- >;methods, if properly done, may tell us some valuable things about the
- >;GRANULARITY at which decisions of composition are made. Mozart's dice
- >;composer "works" (and there are any number of levels at which it DOES
- >;work) by virtue of invariants among alternatives whose choice is left
- >;to chance. You can do a Roman numeral analysis which will remain the
- >;same no matter what the dice choose for you. (I've done this.) You
- >;can probably also derive a Schenker middle-ground from which you can
- >;then derive all the different possible foregrounds which the dice may
- >;provide. (I haven't done that one.) To go back to that old Ligeti analysis
- >;of Boulez, the study of random processes may tell us when enough decisions
- >;have
- >;been made that it just doesn't matter how the remaining ones come out; and
- >;that seems like pretty valuable information about both composition and
- >;perception.
- >
- >I think there's a false teleology somewhere in here.
-
- If that's your way of saying that we are coming at this with different
- objectives, then you're right. I am not interested in whether or not
- "I can make a not so bad sounding piece" by any random process. I AM
- interested in those random processes which, at some (probably ill-defined)
- level, do not SOUND like random processes. (Note that this is a question
- of subjective human perception, as opposed to the exegetic skills of your
- mathematically-trained theorist.) Such processes probably tell us more about
- how one listens than they do about how one composes; but that does not make
- them the less interesting (at least in my book, which you are free to return
- to the library as long as you have not damaged the spine). (I would argue,
- by the way, in response to a remark by Paul Crowley, that the sort of inquiry
- I have posed is a "perfectly good thing for an AI dept. to be doing." I am
- not so sure about the sort of composition objectives you have in mind.
- Composing is a perfectly good thing for composers to do, and I would just
- as soon leave it there. If they wish to draw upon the resources of artificial
- intelligence, they are as free to do so as if they wish to draw inspiration
- from architecture. About the only thing I can think of which would concern
- an AI department would be a POST HOC analysis of what such a composer had done
- with those resources.)
-
- =========================================================================
-
- USPS: Stephen Smoliar
- USC Information Sciences Institute
- 4676 Admiralty Way Suite 1001
- Marina del Rey, California 90292-6695
-
- Internet: smoliar@vaxa.isi.edu
-
- "By long custom, social discouse in Cambridge in intended to impart and only
- rarely to obtain information. People talk; it is not expected that anyone
- will listen. A respectful show of attention is all that is required until
- the listener takes over in his or her turn. No one has ever been known to
- repeat what he or she has heard at a party or other social gathering."
- John Kenneth Galbraith
- A TENURED PROFESSOR
-
- Post: 161 of 179
- From: mo@flash.bellcore.com (Michael O'Dell)
- Newsgroups: comp.music,alt.fractals,comp.sources.wanted
- Subject: Re: Fractal Music Generation (summary)
- Keywords: the 3 M's: math, music, midi
- Date: 20 Apr 90 02:24:12 GMT
- Reply-To: mo@flash.UUCP (Michael O'Dell)
- Organization: The Center for Virtual Reality
- Lines: 8
-
- Sorry, folks, it tweren't AT&T, but Bellcore's own Peter Langston
- -Mike O'Dell
- -Mike O'Dell
-
- "I can barely speak for myself, much less anyone else!"
- ----------------------------------------
- The Center for Virtual Reality --
- "Solving yesterday's problems tomorrow!"
-
-
- Post: 163 of 179
- From: mcnamara@vixvax.mgi.com
- Newsgroups: comp.music,alt.fractals
- Subject: Re: Fractal Music Generation (summary)
- Date: 14 Apr 90 03:07:20 GMT
- Organization: Management Graphics, Inc.
- Lines: 43
-
- In article <562@bilver.UUCP>, alex@bilver.UUCP (Alex Matulich) writes:
- > Several weeks ago I posted an a plea for help in comp.music and
- > comp.sources.wanted for an algorithm to generate fractal music. I lost the
- > original text of my posting, but the gist of it was this:
- >
- > A fugue is a piece of music rich in self-similar structure. J. S. Bach, a
- > master at writing fugues, was able to maintain up to six instrumental parts
- > playing a short theme in different ways -- at different pitches, different
- > speeds, inverted, upside-down, backwards, and so on -- and it all fit
- > together too!
- >
- > Fractals also are rich in self-similar structure. By definition, after all,
- > a fractal IS a self-similar object. The parallels between fractals and
- > fugues seem so close, I thought, that maybe a MUSICAL fractal generator
- > could be developed as an aid in writing fugues.
- >
- > I tried an experiment based on the generation of a Koch curve, assigning
- > a relationship between note pitch and line angle, and another relationship
- > between note duration and line length. My experimented generated a
- > sequence of notes that sounded interesting. The problem is that it was
- > a single monotonic sequence. How can a fractal music generator be made
- > to create overlapping sequences of notes which have harmonically correct
- > relations to each other?
- >
- In 1988 or thereabouts Charles Dodge (_Earths' Magnetic Field_) came
- to Mpls. to lecture about computer music. He brought with him a tape of
- several pieces of music, one generated using fractal relationships between
- the parts of the composition. As I recall, he generated an initial fractal
- sequence, and then used fractal relations to generate the other parts from
- the original one.
- The music was interesting. Sort of like 101 Strings does Phillip
- Glass. As he put it: "This is the first computer music I've heard which
- sounds like bad music(previous attempts didn't sound like music at all)."
- There were several other interesting pieces on the tape. The best
- one was by Curtis Braun, titled _Brontosaurus_. It was a child's poem, read
- by a computer voice synthesis program, and then modified by the composer into
- a sort of self-similar composition.
- I think he would send you the tape, and/or provide details of his
- algorithms. He is at the Brooklyn College Center for Computer Music.
- Phone (718) 780-5582.
-
- Curt McNamara
- mcnamara@mgi.com
-
-
-
- Post: 165 of 179
- From: scott@bbxsda.UUCP (Scott Amspoker)
- Newsgroups: comp.music
- Subject: Re: "Only Amateurs" Re: Music-Research Digest Vol. 5, #34
- Date: 20 Apr 90 15:47:22 GMT
- Reply-To: scott@bbxsda.UUCP (Scott Amspoker)
- Organization: Basis International, Albuquerque, NM
- Lines: 15
-
- :n article <3370@castle.ed.ac.uk> aipdc@castle.ed.ac.uk (Paul D. Crowley) writes
- >I'd agree that trying to generate music algorithmically is usually a
- >pretty poor thing for a musician to be doing - but surely it's a
- >perfectly good thing for an AI dept. to be doing?
-
- I don't 100% agree with this. I have never worked with algorithmic
- composers but it seems to me that they could help "suggest" ideas
- that a human composer could work with. (Sometimes it takes that
- leap of logic to break out of a rut.)
-
- --
- Scott Amspoker
- Basis International, Albuquerque, NM
- (505) 345-5232
- unmvax.cs.unm.edu!bbx!bbxsda!scott
-
-
- Post: 166 of 179
- From: maverick@fir.berkeley.edu (Vance Maverick)
- Newsgroups: comp.music
- Subject: Algorithmic composing tools
- Date: 20 Apr 90 19:43:13 GMT
- Reply-To: maverick@fir.berkeley.edu (Vance Maverick)
- Lines: 11
-
- In article <695@bbxsda.UUCP>, scott@bbxsda.UUCP (Scott Amspoker) writes:
- > I have never worked with algorithmic
- > composers but it seems to me that they could help "suggest" ideas
- > that a human composer could work with. (Sometimes it takes that
- > leap of logic to break out of a rut.)
-
- Or that leap of illogic. A "random" program doesn't know anything about
- your rut, even if you think you've constrained it to do the kinds of
- things you're thinking of. I find these tools useful for generating raw
- material I could not have invented myself, which I can then polish at my
- leisure.
-
-
- Post: 167 of 179
- From: eliot@phoenix.Princeton.EDU (Eliot Handelman)
- Newsgroups: comp.music
- earch Digest Vol. 5, #36)Handelman quoting Laske quoting Bel (was: Re: Music-Res
- Date: 20 Apr 90 22:41:19 GMT
- Reply-To: eliot@phoenix.Princeton.EDU (Eliot Handelman)
- Organization: Princeton University, NJ
- Lines: 17
-
- In article <12988@venera.isi.edu> smoliar@vaxa.isi.edu (Stephen Smoliar) writes:
- ;In article <15439@phoenix.Princeton.EDU> eliot@phoenix.Princeton.EDU (Eliot
- ;Handelman) writes:
-
- [no inference from music automatons to perception etc.]
-
- ; I am not interested in whether or not
- ;"I can make a not so bad sounding piece" by any random process. I AM
- ;interested in those random processes which, at some (probably ill-defined)
- ;level, do not SOUND like random processes.
-
- But Steve, when you come right down to it, what DOES sound like a random
- process? My students complained that Pierrot Lunaire, of all things,
- sounded like random processes to them -- obviously that changes with a
- wee bit of effort. Whereas with over 20 years moderne Musik behind me, not even
- the Williams Mix sounds like a random process to me. It's already carrying a
- hell of a lot of history.
-
-
- Post: 168 of 179
- From: latta@sting.Berkeley.EDU (Craig R. Latta)
- Newsgroups: comp.music
- Subject: Re: Algorithmic composing tools
- Keywords: Reality is a better source
- Date: 21 Apr 90 00:17:35 GMT
- Reply-To: latta@sting.Berkeley.EDU (Craig R. Latta)
- Organization: Music Department, UC Berkeley
- Lines: 30
- X-Local-Date: 20 Apr 90 17:17:35 PDT
-
- In article <24264@pasteur.Berkeley.EDU>, maverick@fir.berkeley.edu
- (Vance Maverick) writes:
-
- |> In article <695@bbxsda.UUCP>, scott@bbxsda.UUCP (Scott Amspoker) writes:
-
- |> > I have never worked with algorithmic
- |> > composers but it seems to me that they could help "suggest" ideas
- |> > that a human composer could work with. (Sometimes it takes that
- |> > leap of logic to break out of a rut.)
- |>
- |> Or that leap of illogic. A "random" program doesn't know anything about
- |> your rut, even if you think you've constrained it to do the kinds of
- |> things you're thinking of. I find these tools useful for generating raw
- |> material I could not have invented myself, which I can then polish at my
- |> leisure.
- |>
-
- I find sources from Real Life (people talking, cats meowing,
- jackhammers jacking, etc.) much more useful than some machine
- throwing out noises with <insert parameter here>s generated from
- <insert method here>.
-
- For me, there is a point when the use of automata in
- creating emotion is silly.
-
-
- -----------------------------------------------------------------------------
- Craig Latta "Those who know History are
- latta@swindle.Berkeley.EDU doomed to explain it" -- me.
- -----------------------------------------------------------------------------
-
- Post: 171 of 179
- From: pauld@hpausla.aso.hp.com (Paul Doornbusch)
- Newsgroups: comp.music
- Subject: Re: "Only Amateurs" Re: Music-Research Digest Vol. 5, #34
- Date: 21 Apr 90 01:33:31 GMT
- Organization: HP Australian Software Operation
- Lines: 16
-
- Well I'm a composer who has been writing for several years. I've been
- through many music courses at various universities throughout the
- world, and I work with many successful and famous composers.
-
- I am interested in algorithmic composition (and I've never heard a
- colleague criticize it) because I'm aware that I use an algorithm when
- I write, formalizing that would be advantageous in understanding what
- I'm doing. Once the algorithm is formalized it may then be used with
- data to produce a composition. Advanced pieces are becoming
- structurally more complex, a strong structure as defined by the
- algorithm will allow the composer to produce such a piece. Because of
- the mass of data involved the process can take extraordinary amounts
- of time, computers are the key here as they allow the data to be
- manipulated more easily and quickly.
-
- I hope that this explains more of what it's all about.
-
-
- Post: 172 of 179
- From: smasters@gmuvax2.gmu.edu (Shawn Masters)
- Newsgroups: comp.music,alt.fractals,comp.sources.wanted
- Subject: Re: Fractal Music Generation (summary)
- Summary: It was in Science News
- Keywords: the 3 M's: math, music, midi
- Date: 21 Apr 90 15:53:36 GMT
- Reply-To: smasters@gmuvax2.UUCP (Shawn Masters)
- Followup-To: comp.music
- Organization: George Mason Univ. Fairfax, Va.
- Lines: 9
-
- I saw an article a number of years back about something like that. It
- was in Science News, and was talking about AI algorithm design this one
- team of researchers was doing. Not only did calling this number just
- play music, I seem to remeber that it was semi-interactive, and they
- wanted the general public to test it. In the end the reponse was to
- great, so they shut down the line.
-
- smasters@gmuvax2
- smasters@gmuvax
-
-
- Post: 173 of 179
- From: pauld@hpausla.aso.hp.com (Paul Doornbusch)
- Newsgroups: comp.music
- Subject: Re: Algorithmic composing tools
- Date: 22 Apr 90 05:48:18 GMT
- Organization: HP Australian Software Operation
- Lines: 32
-
- 21, 1990 /omp.music / latta@sting.Berkeley.EDU (Craig R. Latta) / 10:17 am Apr
- In article <24264@pasteur.Berkeley.EDU>, maverick@fir.berkeley.edu
- (Vance Maverick) writes:
-
- |> In article <695@bbxsda.UUCP>, scott@bbxsda.UUCP (Scott Amspoker) writes:
-
- |> > I have never worked with algorithmic
- |> > composers but it seems to me that they could help "suggest" ideas
- |> > that a human composer could work with. (Sometimes it takes that
- |> > leap of logic to break out of a rut.)
- |>
- |> Or that leap of illogic. A "random" program doesn't know anything about
- |> your rut, even if you think you've constrained it to do the kinds of
- |> things you're thinking of. I find these tools useful for generating raw
- |> material I could not have invented myself, which I can then polish at my
- |> leisure.
- |>
-
- I find sources from Real Life (people talking, cats meowing,
- jackhammers jacking, etc.) much more useful than some machine
- throwing out noises with <insert parameter here>s generated from
- <insert method here>.
-
- For me, there is a point when the use of automata in
- creating emotion is silly.
-
-
- -----------------------------------------------------------------------------
- Craig Latta "Those who know History are
- latta@swindle.Berkeley.EDU doomed to explain it" -- me.
- -----------------------------------------------------------------------------
- ----------
-
-
- Post: 174 of 179
- From: pauld@hpausla.aso.hp.com (Paul Doornbusch)
- Newsgroups: comp.music
- Subject: Re: Algorithmic composing tools
- Date: 22 Apr 90 06:00:14 GMT
- Organization: HP Australian Software Operation
- Lines: 38
-
- [ notes went berserk and posted the previous reply before I'd started
- it, apologies to all]
-
- > I find sources from Real Life (people talking, cats meowing,
- > jackhammers jacking, etc.) much more useful than some machine
- > throwing out noises with <insert parameter here>s generated from
- > <insert method here>.
-
- The machine may be throwing out pitches and rhythms that are
- permutations of your previous work. Naturally occuring noises are
- very usefull if that is what you want to use as a basis for a piece ,a
- la Bartok or Kodaly. As a method for (you imply "inspiration") it is
- no better or worse than any other method, and substansially less
- controllable or dare I say random than some others.
-
- > For me, there is a point when the use of automata in
- > creating emotion is silly.
-
- At the risk of starting another notes network storm, what has emotion
- got to do with music (I will cite Stravinski, Schoenberg, and Boulez
- as references, there are many more)? I write music for other people
- to enjoy, whether they have an emotional reaction to a piece is not
- under my control, and enjoyment may take many forms. There is no
- doubt in my mind that all music is enjoyable in some way to some
- people, and equally non-ejnoyable to others. Lyrics may invoke an
- emotion as words are a widely understood method of communication, but
- pitches and rhythms are extremely diverse both within and between
- cultures, and invoke wildly varying responses from people depending on
- many things: culture; education; solialization; age; personal history;
- and so on. For example there are Indian ragas that invoke fear in
- parts of India because people believe that they will cause all water
- to burst into flame, I may find these interesting or enjoyable to
- listen to, and others may find them repulsive.
-
- The use of automata in creating music is as valid a method as any, and
- more flexible than a lot of other methods. Using music to create
- emotion is hazardous at best, writing music for people to enjoy
- (define that as you wish) seems much more achievable.
-
-
- Post: 175 of 179
- From: maverick@fir.berkeley.edu (Vance Maverick)
- Newsgroups: comp.music
- Subject: Re: Algorithmic composing tools
- Date: 22 Apr 90 18:41:55 GMT
- Reply-To: maverick@fir.berkeley.edu (Vance Maverick)
- Lines: 43
-
- > > I find sources from Real Life (people talking, cats meowing,
- > > jackhammers jacking, etc.) much more useful than some machine
- > > throwing out noises with <insert parameter here>s generated from
- > > <insert method here>.
- >
- > The machine may be throwing out pitches and rhythms that are
- > permutations of your previous work. Naturally occuring noises are
- > very usefull if that is what you want to use as a basis for a piece ,a
- > la Bartok or Kodaly. As a method for (you imply "inspiration") it is
- > no better or worse than any other method, and substansially less
- > controllable or dare I say random than some others.
-
- And "a machine throwing out noises" with random "parameters" sounds like
- a pretty good description of a jackhammer....
-
- > The use of automata in creating music is as valid a method as any, and
- > more flexible than a lot of other methods. Using music to create
- > emotion is hazardous at best, writing music for people to enjoy
- > (define that as you wish) seems much more achievable.
-
- I think you're in trouble if you make other people's enjoyment your
- single goal and criterion. After all, your access to your own
- sensibility is much more direct than your access to others'. It's
- satisfying if other people like your music, and vital if you live by
- your music, but I think it's a side effect. My definition of what we're
- up to in doing music is similar to Craig's, though "creating emotion"
- sounds as Romantic as Clynes' seven gestures. Is the experience of
- following Stravinsky through the concerto for piano and winds "emotion"?
- Perhaps in the broadest definition.
-
- Acoustical events have aesthetic properties, which we apprehend somehow
- -- intuitively, mystically, analytically, whatever. We like some of
- these, and seek to build acoustical events with properties we care
- about. (Maybe we invent the properties of our own pieces, maybe we
- refine them from what our environment gives us.) Craig feels the real
- world is richer in aesthetic properties than computer-generated sounds;
- sure, but once you've found properties you like in a set of parameters
- for your computer, the next step is easy to take.
-
- Paul Doornbusch's attitude towards algorithms (expressed in an earlier
- posting) shows a confidence that the properties of the output inhere in
- the input, which I don't share. Musical structure is a tool, not the
- meaning of the music.
-
-
- Post: 177 of 179
- From: latta@sting.Berkeley.EDU (Craig R. Latta)
- Newsgroups: comp.music
- Subject: Re: Algorithmic composing tools
- Date: 23 Apr 90 04:10:44 GMT
- Reply-To: latta@sting.Berkeley.EDU (Craig R. Latta)
- Organization: Music Department, UC Berkeley
- Lines: 38
- X-Local-Date: 22 Apr 90 21:10:44 PDT
-
-
- Paul Doornbusch writes:
-
- "At the risk of starting another notes network storm, what has emotion
- got to do with music?"
-
- You can either ignore music, or you can react to it: you can feel
- some way about it (have an emotional response). This response can then
- lead to others (i.e., a spurring of the intellect, to satisfy a desire to
- "understand" what has been heard).
-
-
- Vance Maverick writes:
-
- "And 'a machine throwing out noises' with random 'parameters' sounds
- like a pretty good description of a jackhammer...."
-
- Yes, but do you have to spend several hundreds or thousands of
- dollars, or become involved in a research project, to utilize that source?
- My point is that the current tools of algorithmic composition are
- too cumbersome, expensive, and inaccessible relative to the much richer
- array of sources around us all the time, wherever we are.
-
-
- Vance further writes:
-
- "Musical structure is a tool, not the meaning of the music."
-
-
- Right on.
-
-
- -C
-
- -----------------------------------------------------------------------------
- Craig Latta "Those who know History are
- latta@swindle.Berkeley.EDU doomed to explain it" -- me.
-
-
-
- Post: 224 of 225
- From: mgresham@artsnet.UUCP (Mark Gresham)
- Newsgroups: comp.music
- Subject: Re: Fractal Music Generation (summary)
- Keywords: I need help
- Date: 3 May 90 23:33:12 GMT
- Reply-To: mgresham@artsnet.UUCP (Mark Gresham)
- Organization: ARTSNET Atlanta, GA USA
- Lines: 30
-
- In article <23087@bcsaic.UUCP> carroll@bcsaic.UUCP (Jeff Carroll) writes:
- >It might be more interesting to know whether the spectral density of
- >music along the *pitch* axis is normally distributed (approximately, of
- >course), or skewed one way or the other. In such a case, the spectral
- >(frequency) density of the music could be said to fit a log-normal
- >distribution.
-
- Do you mean by that
- 1) how often pitches appear in a piece (like Beethoven's 3rd
- Symphony) throughout the audible spectrum? In that case, are you
- considering duration or just how many times a given pitch is
- initiated?
- 2) or are you wondering how frequently a pitch occurs within
- a given tune? If that, you might like to know that in a large
- proportion of tunes from oral traditions and tunes made up by
- children exhibit this order of frequency, in terms of the diatonic
- scale (in the scale degrees numbered 1 to 8 for 'white keys' C to C:
-
- more often ... less often
- 5 3 6 2 1 8 7 4
-
- Cheers,
-
- --Mark
-
- ========================================
- Mark Gresham ARTSNET Norcross, GA, USA
- E-mail: ...gatech!artsnet!mgresham
- or: artsnet!mgresham@gatech.edu
- ========================================
-